Bungie says the goal of these two changes is to make players decide between "a smaller, but longer-lasting, amount of damage reduction on-demand when wounded (Protective Light) vs. This will be a big deal for Raids given that Protective Light was essentially a must-use mod. Protective Light has seen its damage reduction reduced to 10 percent, while Wall of Tenacity's has been increased to 50%. Now Playing: Destiny 2: The Witch Queen Launch Day Livestream Bungie explains this is due to the fact that finishers are required to deal with Lucent Hive Ghosts, so preventing access to finishers would be a major impediment.īy clicking 'enter', you agree to GameSpot's Now, even if you don't have enough Super energy, you can still use a finisher-you just won't get that additional effect. #DUALITY VS CHAPERONE MOD#You would previously be prevented from using them if you had a mod equipped that provided some additional benefit to finishers but required Super energy. Update 4.0.0.1's tweaks are wide-ranging and include both things we know about, such as changes to Gambit and the introduction of Void 3.0, and more granular changes that may or may not have been hinted at by Bungie over the last few months.Īmong the many changes include how finishers work. This update is out now and, you can enjoy it via the launch of both The Witch Queen expansion and Season of the Risen. Despite that number possibly sounding like a minor hotfix, it's in fact a massive one-with an extensive list of changes to match. Destiny 2: The Witch Queen is out today, and Bungie has released the patch notes for Destiny 2 update 4.0.0.1.
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